Archivist have dealt with these types of legal issues for year, but focusing on preserving games, specifically through circumventing any kind of access controls or DRM, refrains the conversations nicely. Games can seem like “magic”, and this “magic” obscures all the software and hardware that’s used to run. What happens when that “magic” is no longer supported by the original creators? How do archivist try to recreate it? Well in this case the ESA, the Entertainment Software Association, wants to keep all the secrets to themselves.
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