I think we should take a page out the From Software playbook when it comes to approaches to teaching. Offer no comfort. Present new “dangerous” ideas to students, and teach them to face what’s coming because it won’t always be nice and pretty.
After three games of hitting a wall at the 30-hour mark, Dark Souls II: Scholar of the First Sin eventually stopped screaming at me and started teaching, in the way that every good teacher should: it took away comfort. Every moment that felt safe and familiar from the last outing was infused with danger, with a new enemy, a new reaction to obstacles, a cue to always be ready to face what’s around the corner–a constant awareness that doesn’t go away the closer you get to the endgame.